Merhabalar,
Belirttiğiniz adımları yaptıktan sonra Build alıyorum fakat dosya belirtilen klasöre gelmiyor. Ve aşağıdaki görseldekei hatayı alıyorum.
FileNotFoundException: Could not find file "C:\Users\erdin\Desktop\Unity Oyunu\BalloonShooter\SpikeDown\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\System.Numerics.Vectors.dll"
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <df7127ba07dc446d9f5831a0ec7b1d63>:0)
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) (at <df7127ba07dc446d9f5831a0ec7b1d63>:0)
(wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
Mono.Cecil.ModuleDefinition.GetFileStream (System.String fileName, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) (at <28cdca1704d2491781795499c297b78b>:0)
Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) (at <28cdca1704d2491781795499c297b78b>:0)
Mono.Cecil.AssemblyDefinition.ReadAssembly (System.String fileName, Mono.Cecil.ReaderParameters parameters) (at <28cdca1704d2491781795499c297b78b>:0)
UnityEditor.AssemblyReferenceChecker.CollectReferencesFromRootsRecursive (System.String dir, System.Collections.Generic.IEnumerable1[T] roots, System.Boolean ignoreSystemDlls) (at C:/buildslave/unity/build/Editor/Mono/Utils/AssemblyReferenceChecker.cs:51)
UnityEditor.AssemblyReferenceChecker.CollectReferencesFromRootsRecursive (System.String dir, System.Collections.Generic.IEnumerable
1[T] roots, System.Boolean ignoreSystemDlls) (at C:/buildslave/unity/build/Editor/Mono/Utils/AssemblyReferenceChecker.cs:64)
UnityEditor.AssemblyReferenceChecker.CollectReferencesFromRoots (System.String dir, System.Collections.Generic.IEnumerable1[T] roots, System.Boolean collectMethods, System.Single progressValue, System.Boolean ignoreSystemDlls) (at C:/buildslave/unity/build/Editor/Mono/Utils/AssemblyReferenceChecker.cs:74)
UnityEditor.CodeStrippingUtils.CollectManagedTypeReferencesFromRoots (System.String directory, System.String[] rootAssemblies, UnityEditor.Build.Reporting.StrippingInfo strippingInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/CodeStrippingUtils.cs:428)
UnityEditor.CodeStrippingUtils.CollectNativeClassListFromRoots (System.String directory, System.String[] rootAssemblies, UnityEditor.Build.Reporting.StrippingInfo strippingInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/CodeStrippingUtils.cs:411)
UnityEditor.CodeStrippingUtils.GenerateNativeClassList (UnityEditor.RuntimeClassRegistry rcr, System.String directory, System.String[] rootAssemblies, UnityEditor.Build.Reporting.StrippingInfo strippingInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/CodeStrippingUtils.cs:363)
UnityEditor.CodeStrippingUtils.GenerateDependencies (System.String strippedAssemblyDir, System.String icallsListFile, UnityEditor.RuntimeClassRegistry rcr, System.Boolean doStripping, System.Collections.Generic.HashSet
1[UnityEditor.UnityType]& nativeClasses, System.Collections.Generic.HashSet1[System.String]& nativeModules, UnityEditorInternal.IIl2CppPlatformProvider platformProvider) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/CodeStrippingUtils.cs:109)
UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.Collections.IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:348)
UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:216)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:203)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <62f761e6ab1445a38cdcb4ac36512695>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <62f761e6ab1445a38cdcb4ac36512695>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <62f761e6ab1445a38cdcb4ac36512695>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <62f761e6ab1445a38cdcb4ac36512695>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
UnityEngine.GUIUtility😛rocessEvent(Int32, IntPtr)